portfolio is divided into three sections: Artwork,
and Personal Projects.
|These are what I currently consider to be my nine
best pieces. For each image, I describe the inspiration behind the
work, as well as my conscious design choices for the image:
upon my broken home from the outside, I finally saw how meaningless my
grievances were. I saw what they had led to, and what could have been ... and
Celestial is meant to be a mysterious
wanted to incorporate themes of humanity and the cosmos, while inciting
questions about the painting. Feel free to come up with your own
interpretations! Also: The lack of eyebrows on the central figure is
intentional. It makes it appear more distant and strange.
Dark purple hues have a mysterious vibe
Thus, purple was a natural choice for Celestial's background. Bright
yellow, on the other hand, offers a warm contrast, and complements the
dark purple. Together, I feel that the two colors make for a balanced
final image. Composition wise, the humanoid figure is placed in the
center, with its head surrounded by a halo of light from a distant
planet. This setup immediately draws attention to it as the image's
subject. I also tried to arrange the planets surrounding the figure in
a balanced manner.
|"Pawns and generals alike fall
in battle; war does not discriminate. I can only hope that I am not its
Frontline Soldier started out as one of
speedpaints. One day, when a friend and I were looking over my
speedpaints, my friend began to suggest additions to the painting. We
then began excitedly rattling off ideas for improving it. The
final scene that I chose to depict was of a solitary yet defiant
over a fog - laden battlefield.
In order to make the soldier more
background is rendered with large, loose brush strokes. This creates a
depth of field effect within the painting, drawing attention to the
sharper details on the solider. For colors, I mainly used low -
saturation blues and reds. These two colors complimented each other,
and their low saturation contributed to the moodiness of the final
image. In this painting, I also experimented with different materials,
such as the specular helmet versus the soldier's more diffuse scarf.
Token of Thanks
for everything, dad. You inspired me in more ways than you could have
Drawn from a photograph. I chose this
particular image because it
captures my dad's personality so well.
of the challenges of this particular image was the rendering of a great
variety of materials. In particular, rendering these materials while
making sure they all blended into the image as a whole was difficult. I
am happy with the end result, however, and I hope that it accurately
portrays my dad's warm and humorous personality.
no waking up from this."
Sometimes art is the best medicine.
One of the benefits of painting in black
and white is that it
forces you to focus of values. I utilized contrasting values to give
the painting a somewhat hopeful mood, via the sunlit clouds in the top
left corner. I find that the light sky and the dark background
compliment each other well.
moment, I saw a hand, and I heard a voice. It was not the usual voice
flaying doubts and belittling whispers, but rather a kind, encouraging
voice. A voice urging me to go on."
inspiration for Reaching came from a place of profound depression.
The day I started on the piece, I was lying in bed, asking myself why
I should get out. Through all of my dark thoughts, however, I
remembered my friends, my family, and my aspirations for the future,
far though they may be. In my mind’s eye, I saw these as a white
hand, reaching to help me up.
wanted the colors of the image to reflect the contrast of my thoughts
versus the hopeful, reaching hand. So, I chose dark blues and purples
to represent my thoughts, and a brighter yellow – orange for the
hand. My agitated state is further represented by the skeletal
figure, trapped between two stark, jagged rock faces. The hand,
however, floats freely above the barren ground. The hand and figure
are centered, and are the brightest things in the image, drawing
attention to them as its subjects.
|"Let go now. Let go, and the
earth itself cannot hold you down."
Made using pencils. I wanted to create a mystical,
uplifting piece when I began creating Ascendance. Designing the
ascending woman's regalia was incredibly satisfying. In the beginning,
I had planned to give her a more demonic look (Hence the horns), but I
actually quite like the softer look that I ended up with. It makes the
character feel somewhat like a greek goddess, in my mind.
Since the central focus of the image is
the ascending woman, I put her in the center of the image. I also made
most of the top of the image sky rather than land, in order to make the
painting feel as though it were rising. Even the jagged rock faces on
the ground are pointing to the skies, their frail stature outshined by
the clouds above. Said clouds are arranged in a fashion that implies
horizontal motion, to offset the upward motion implied by the rest of
Land of Twisted Dreams
have imagined all manner of
chaos. But thinking upon such madness as I have, versus seeing it
firsthand ... those are two entirely different experiences."
Made using pencils. I absolutely love
strange creatures and twisted, unearthly landscapes. Land of Twisted
Dreams was the result of me just having fun with my impulses, and
seeing where they would lead.
Each segment of the painting is divided
by values. For example, the fibrous lake is contrasted by a dark, stony
runway. The runway itself was designed to imply motion, as was the
fiendish entity traversing it. Everything in the image, in fact, is
meant to imply motion and chaos. Sweet dreams!
Assorted Items Still Life
out my stuff? But it's part of an art project!"
charcoal drawing was a still - life that I drew for a college art
class. The goal was to capture a variety of shapes and materials in a
realistic manner. The light bulb in particular was an interesting
nothing quite so relaxing as drawing outdoors. Until it starts raining,
my college art class, I was tasked with drawing an area of campus with
two point perspective. This is the resulting image. One of the
interesting things about drawing a scene like this is that it takes so
long, the shadows move! Due to this phenomenon, I had to draw it in
segments over a few days.
|As the name suggests, these are projects
completed as a part of my studies at the University of Central Florida:
is a full game level developed within Unity. All assets (excluding
foliage and water) were modeled and textured by me. Click on the
to play the game inside your
Special thanks to: SoundBible.com and Incompetech.com, for royalty -
free sounds and music, respectively.
|These are non - artwork passion projects that I
have worked on
in my own
time. Click on the links in the project descriptions to
the design process that went into making them:
1. Sap Zapper - 2015
this project is an old one, I still consider it worth putting in my
portfolio. It was the making of this project that got me
started on my path as a digital artist and game designer. The
project began with a friend's concept sketch, and ended with two fully
realized assets for the game "Team Fortress 2." Overall, it lasted for
about four months from 2014 - 2015.
Click here for
more insight into the creation of the shocking "Sap Zapper" and "Split
2. This Website
|I created this website in a program called
"KompoZer," which is a
WYSIWYG editor similar to Dreamweaver. Thanks to the flexibility of
building the site from scratch (rather than using a template), I was
able to achieve exactly the look and feel I wanted. I hope that you
like the end result!