|The Sap Zapper
project began when a friend approached me to make an asset for the
game Team Fortress 2. That was the beginning of a grueling, yet
rewarding, four month long process. My friend and I had almost zero
experience in digital media.
In fact, this was my friend’s initial concept art. As you can
see, I didn't have much to work with:
Our first task was
to create an orthographic for the weapon. My friend created this,
using a template I designed in GIMP to help him with the task.
Next began the second most difficult task of all: Modeling the
initially approached me, he approached me because I was “artistic.”
Unfortunately, I had only marginal experience creating 3D models.
Over a long period of self – learning and many sleepless nights,
the model began to take shape.
that, I delved
into the most difficult part of all: Unwrapping the model.
|My first attempts were quite comical. Below is my
initial unwrap result (Yuck!):
After much self
learning, numerous tutorials, and more sleepless nights, however, I
became proficient in unwrapping. The final result was a major
ended up going smoothly, with no issues. Just kidding. Although
texturing took some time, I was quite pleased with the result. The
texture was designed to emulate Team Fortress 2’s visual style. I also
created a normal and specular map:
completion of the texture, the full Sap Zapper model was done. At this
point, I had vastly improved my skillsets. In fact, I was able to make
another asset, the "Split Personality" hat, in a single weekend!
Disclaimer: The Engineer upon which the split personality is perched is
property of Valve corporation, and is only included for context.
|That was nearly the end of the major undertaking.
My friend and I only had to put the models into the game and animate
them. I handled animations, while my friend handled the coding for
source engine. We got some pretty janky results at first (below), but
we eventually got everything working.
Disclaimer: The engineer and all TF2 assets seen in the image below are
property of Valve corporation, and are only used for context.
|Thus ended a four month long journey, spanning
from 2014 - 2015. My friend and I even added some polish to the items,
such as making them "paintable." I learned a tremendous amount, and am
proud to have been a part of the creation of the "Sap Zapper."
Special shoutout to Cold Fusion on Steam for these wonderful Source
Filmmaker images of our items: